@coolboymew I mean same counts for the Nintendo DS (best selling handheld of all time), but yet they still innovated on the concept by introducing a new gimmick on the second generation (3DS).
@birdulon@jeder@SuperDicq@coolboymew For me the cutoff is when you don't need anything additional like a module or a software to use online features. Which for PS2 seems to only have begun to be the case with the PS2 Slim.
@birdulon@lanodan@jeder@coolboymew 99% of these games are primary offline games that just happened to have some online functionality slapped onto it.
I think the cutoff point is the PS3, that's when a large portion of the games started requiring online connectivity and when nearly every game had post-release updates and DLCs.
@birdulon@lanodan@jeder@coolboymew The PS2 and GameCube didn't have internal hard drives that allowed for updating games post-release or DLCs.
The full game is on the disk and you just pop it in and play it and you will get exactly the same experience as you did 20 years ago. I think that is an important defining characteristic.
I guess the OG Xbox was ahead of it's time when it comes to this type of stuff so I guess that one doesn't really count.
@SuperDicq@lanodan@jeder@coolboymew >99% of these games are primary offline games that just happened to have some online functionality slapped onto it. That... sounds like everything that came after too.
when nearly every game had post-release updates and DLCs.