was watching a video about ingame "cities" and they brang up cities skylines as an example of a game that actually simulates them / the cities are built not just for the player but for the "people"/agents within
maybe its just me, but cities skylines feels like its scaled down in an irregular way: a "city" of 50,000 has everything and the game even calls it a megalopolis or smth like that in the achievement thing
but when i look at what it takes to get to that point, it's a large downtown with a bunch of highrises inbetween, like a soviet-built town, that would definitely not have trams, intercity buses, trains and airports all in one town
so in a way cities skylines feels even less real than the "cities" (which are like 10 buildings and a bunch of npcs) of genshin or skyrim or whatever, because with those you can say the game is not focusing on that and they're just a tool used to deliver the story to the player, while c:s advertises itself as a city building game... that's bad at cities


